Boardwalk.init ( )
No variables |
|
Do
together |
|
Boardwalk.blowing
trash Trash = Trash1 |
Boardwalk.blowing
trash Trash = Trash2 |
Boardwalk.blowing
trash Trash = Trash3 |
//
Sequental methods must be under "Do
In Order" |
Do
in order |
|
Wait
3 seconds |
Random
Guy Eli say I wish everyone
wasnt so mad at me... duration =
3 seconds |
Camera
set vehicle to Random
Guy Eli |
Random
Guy Eli.walk Object = Random Guy Eli
Other Object = Shack Move
To An Object = true Distance
= 0 |
Random
Guy Eli say Hey! Maybe
this big level can help... |
Do
together |
|
Random
Guy Eli turn right
0.25 revolutions |
Random
Guy Eli move forward
1.5 meters |
Random
Guy Eli.UpperBody.Chest.RightUpperArm.RightForearm
turn forward 0.25
revolutions |
Random
Guy Eli.UpperBody.Chest.RightUpperArm.RightForearm
turn right 0.25
revolutions |
Do
together |
|
Light
Switch.handle turn forward
0.25 revolutions |
Random
Guy Eli.UpperBody.Chest.RightUpperArm.RightForearm
turn left 0.25
revolutions |
Random
Guy Eli.UpperBody.Chest.RightUpperArm.RightForearm
turn backward 0.25
revolutions |
Random
Guy Eli turn left
0.25 revolutions |
Boardwalk.Lights
Flash Lights Off = false |
Wait
0.01 seconds |
Random
Guy Eli say Yea!!! |
Boardwalk.Lights
Flash Lights Off = true |
Wait
0.05 seconds |
Boardwalk.Lights
Flash Lights Off = false |
Wait
1 second |
Boardwalk.Lights
Flash Lights Off = true |
Wait
3 seconds |
Camera
set vehicle to Boardwalk |
Random
Guy Eli turn left
0.5 revolutions style
= end gently |
Random
Guy Eli say Oh NO! I
think I really broke the lights... duration
= 2 seconds |
Boardwalk.Lights
Flash Lights Off = false |
Random
Guy Eli say Whew! That
was a close one... duration = 3
seconds |
Random
Guy Eli say Now that
I fixed the lights, I think I would be much better
off at home with my friends and family...
duration = 10 seconds |
Random
Guy Eli.walk Object = Random Guy Eli
Other Object = <None> Move
To An Object = false Distance
= 256 |
Boardwalk.blowing
trash ( [Obj] Trash)
No variables |
|
Loop
infinity times times |
|
Do
together |
|
Trash
roll left 1
revolution duration = 5
seconds |
Trash
turn forward 1.5
revolutions style = abruptly |
Trash
move left 2
meters duration = 0.4 seconds |
Trash
move forward 3
meters |
Trash
orient to Light-house |
If
( Trash is above Ground
) |
|
Do
together |
|
Trash
move down ( Trash
distance above Ground
) duration = 5 seconds |
Trash
set opacity to 0
(0%) duration = 2 seconds |
Else |
|
Do Nothing |
If
( Trash is at least
3 meters away from
Random Guy Eli ) |
|
Do
together |
|
Trash
move down ( Trash1
distance above Ground
) duration = 5 seconds |
Trash
set opacity to 0
(0%) duration = 2 seconds |
Else |
|
Do Nothing |
Boardwalk.Lights
Flash ( [T/F] Lights Off)
No variables |
|
If
( Lights Off == true
) |
|
Do
together |
|
Light01
set opacity to 0
(0%) |
Light02
set opacity to 0
(0%) |
Light03
set opacity to 0
(0%) |
Light04
set opacity to 0
(0%) |
Light05
set opacity to 0
(0%) |
Light06
set opacity to 0
(0%) |
Light07
set opacity to 0
(0%) |
Light08
set opacity to 0
(0%) |
Light09
set opacity to 0
(0%) |
Light10
set opacity to 0
(0%) |
Light11
set opacity to 0
(0%) |
Light12
set opacity to 0
(0%) |
Light13
set opacity to 0
(0%) |
pier
set emissiveColor to (0,
0, 0) |
pier2
set emissiveColor to (0,
0, 0) |
pier3
set emissiveColor to (0,
0, 0) |
pier4
set emissiveColor to (0,
0, 0) |
pier5
set emissiveColor to (0,
0, 0) |
pier6
set emissiveColor to (0,
0, 0) |
pier7
set emissiveColor to (0,
0, 0) |
Else |
|
Do
together |
|
Light01
set opacity to 1
(100%) |
Light02
set opacity to 1
(100%) |
Light03
set opacity to 1
(100%) |
Light04
set opacity to 1
(100%) |
Light05
set opacity to 1
(100%) |
Light06
set opacity to 1
(100%) |
Light07
set opacity to 1
(100%) |
Light08
set opacity to 1
(100%) |
Light09
set opacity to 1
(100%) |
Light10
set opacity to 1
(100%) |
Light11
set opacity to 1
(100%) |
Light12
set opacity to 1
(100%) |
Light13
set opacity to 1
(100%) |
pier
set emissiveColor to (1,
1, 1) |
pier2
set emissiveColor to (1,
1, 1) |
pier3
set emissiveColor to (1,
1, 1) |
pier4
set emissiveColor to (1,
1, 1) |
pier5
set emissiveColor to (1,
1, 1) |
pier6
set emissiveColor to (1,
1, 1) |
pier7
set emissiveColor to (1,
1, 1) |
Random
Guy Eli.hello ( )
No variables |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0 seconds |
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= 0 seconds |
Do
together |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.wave1 duration
= .2 seconds |
Random
Guy Eli.UpperBody turn right
0.02 revolutions duration
= .18 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
left .03
revolutions duration = .22 seconds |
Random
Guy Eli.UpperBody turn backward
0.02 revolutions duration
= 0.22 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.wave2 duration
= 0.22 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.wave3 duration
= .15 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.wave2 duration
= 0.15 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.wave3 duration
= .15 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.wave2 duration
= .12 seconds |
Do
together |
|
Random
Guy Eli.UpperBody turn forward
0.02 revolutions duration
= .4 seconds |
Random
Guy Eli.UpperBody turn left
0.02 revolutions duration
= .4 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0.4 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
right 0.03
revolutions duration = 0.4 seconds |
Random
Guy Eli.angry ( )
No variables |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0 seconds |
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= 0 seconds |
Do
together |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.happy1 duration
= 4/5 seconds |
Random
Guy Eli.UpperBody turn forward
0.05 revolutions duration
= 0.8 seconds |
Do
in order |
|
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.angry1 duration
= .2 seconds |
Random
Guy Eli move up
0.019 meters duration
= 0.2 seconds |
Random
Guy Eli roll left
0.01 revolutions duration
= 0.2 seconds |
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.angry2 duration
= .2 seconds |
Random
Guy Eli move down
0.019 meters duration
= 0.2 seconds |
Random
Guy Eli move right
.03 meters duration =
0.2 seconds |
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.angry3 duration
= .2 seconds |
Random
Guy Eli move up
0.019 meters duration
= 0.2 seconds |
Random
Guy Eli roll right
0.01 revolutions duration
= 0.2 seconds |
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.angry4 duration
= .2 seconds |
Random
Guy Eli move down
0.019 meters duration
= 0.2 seconds |
Random
Guy Eli move left
.03 meters duration =
0.2 seconds |
Do
together |
|
Random
Guy Eli.UpperBody turn backward
0.05 revolutions duration
= .19 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.angry duration
= 0.19 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
forward 0.03
revolutions duration = 0.19
seconds |
Wait
0.4 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0.4 seconds |
Random
Guy Eli.happy ( )
No variables |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0 seconds |
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= 0 seconds |
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.happy1 duration
= .08 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.happy2 duration
= .3 seconds |
Random
Guy Eli move down
0.1 meters duration =
0.3 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
forward 0.04
revolutions duration = .03 seconds |
Do
together |
|
Random
Guy Eli move up
0.3 meters duration =
.2 seconds |
Random
Guy Eli move forward
.05 meters duration =
0.03 seconds |
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= .2 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.happy2 duration
= 0.2 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
backward 0.04
revolutions duration = 0.2
seconds |
Do
together |
|
Random
Guy Eli move down
0.3 meters duration =
.2 seconds |
Random
Guy Eli move backward
.05 meters duration =
0.03 seconds |
Random
Guy Eli.UpperBody turn forward
0.04 revolutions duration
= 0.2 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.happy1 duration
= 0.1 seconds |
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.happy1 duration
= 0.2 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
backward 0.03
revolutions duration = .18
seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.happy2 duration
= .18 seconds |
Wait
0.5 seconds |
Do
together |
|
Random
Guy Eli.UpperBody turn backward
.04 revolutions duration
= 0.25 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0.25 seconds |
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= 0.25 seconds |
Random
Guy Eli.walk ( [Obj] Object,
[Obj] Other Object, [T/F] Move To An Object,
[123] Distance)
No variables |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= 0 seconds |
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= 0 seconds |
If
( Move To An Object ==
true ) |
|
Distance
set value to ( ( (
( ( round ( Object
distance to Other Object
) ) / 2 ) ) -
1 ) ) |
Else |
|
Do Nothing |
Loop
Distance times time |
|
Do
together |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.leftarmswing duration
= 0.5 seconds style = abruptly |
Random
Guy Eli.UpperBody turn left
0.02 revolutions duration
= 0.5 seconds style = abruptly |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
left 0.01
revolutions duration = 0.5 seconds |
Do
in order |
|
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.rightlegpass duration
= 0.25 seconds style = abruptly |
Random
Guy Eli move up
0.03 meters duration
= 0.25 seconds |
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.rightheelstrike duration
= 0.25 seconds style = abruptly |
Random
Guy Eli move down
0.03 meters duration
= 0.25 seconds |
Object
move forward 1
meter duration = 0.25 seconds |
Do
together |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.rightarmswing duration
= 0.5 seconds style = abruptly |
Random
Guy Eli.UpperBody turn right
0.02 revolutions duration
= 0.5 seconds style = abruptly |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
right 0.01
revolutions duration = 0.5 seconds |
Do
in order |
|
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.leftlegpass duration
= 0.25 seconds style = abruptly |
Random
Guy Eli move up
0.03 meters duration
= 0.25 seconds |
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.leftheelstrike duration
= 0.25 seconds style = abruptly |
Random
Guy Eli move down
0.03 meters duration
= 0.25 seconds |
Object
move forward 1
meter duration = 0.25 seconds |
Do
together |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= .3 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= .3 seconds |
Random
Guy Eli.confused ( )
No variables |
|
Random
Guy Eli.LowerBody set pose Random
Guy Eli.LowerBody.neutral duration
= 0 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0 seconds |
Do
together |
|
Loop
2 times times |
|
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
left .08
revolutions duration = 0.25
seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
right .08
revolutions duration = 0.25
seconds |
Do
in order |
|
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.confused1 duration
= 0.4 seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.confused2 duration
= 0.4 seconds |
Do
in order |
|
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
forward .1
revolutions duration = 0.4 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
backward .1
revolutions duration = 0.4 seconds |
Do
together |
|
Random
Guy Eli.UpperBody.Chest.Neck.Head orient
to <None> offset
by = (0, 0, 0) 1 duration = 2/5
seconds |
Random
Guy Eli.UpperBody set pose Random
Guy Eli.UpperBody.neutral duration
= 0.4 seconds |
Random
Guy Eli.yes ( )
No variables |
|
Do
together |
|
Random
Guy Eli.UpperBody.Chest turn backward
0.01 revolutions duration
= .32 seconds |
Do
in order |
|
Do
together |
|
Random
Guy Eli.UpperBody.Chest move up
0.01 meters duration
= .16 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
forward 0.06
revolutions duration = 0.16
seconds |
Do
together |
|
Random
Guy Eli.UpperBody.Chest move down
0.01 meters duration
= .16 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
backward 0.06
revolutions duration = 0.16
seconds |
Do
together |
|
Random
Guy Eli.UpperBody.Chest turn forward
0.01 revolutions duration
= 2/5 seconds |
Do
in order |
|
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
forward 0.04
revolutions duration = .2 seconds |
Random
Guy Eli.UpperBody.Chest.Neck.Head turn
backward 0.04
revolutions duration = .2
seconds |
Random
Guy Eli.ShowAllAnimations ( )
No variables |
|
Do
together |
|
Random
Guy Eli.hello |
Random
Guy Eli say hello
duration = 2 seconds |
Do
together |
|
Random
Guy Eli.idle SetIdleTime = 1 |
Random
Guy Eli say idle
duration = 2 seconds |
Do
together |
|
Random
Guy Eli.walk Object = <None>
Other Object = <None> Move
To An Object = true Distance
= 1 |
Random
Guy Eli say walk
duration = 2 seconds |
Do
together |
|
Random
Guy Eli.angry |
Random
Guy Eli say angry
duration = 2 seconds |
Do
together |
|
Random
Guy Eli.happy |
Random
Guy Eli say happy
duration = 2 seconds |
Do
together |
|
Random
Guy Eli.confused |
Random
Guy Eli say confused
duration = 2 seconds |
Do
together |
|
Random
Guy Eli.yes |
Random
Guy Eli say yes
duration = 1 second |
Do
together |
|
Random
Guy Eli.no |
Random
Guy Eli say no
duration = 1 second |
Do
together |
|
Random
Guy Eli.stand |
Random
Guy Eli say stand
duration = 2 seconds |